What could be better than playing a lead role in a film? From start to finish, LA Noire feels nothing less like a film. Set in gloriously substantial portrayal of Los Angeles in 1947, it casts you as Cole Phelps, returning war hero turned cop.
After the game starts, you dive completely into his working life, solving numerous numbers of cases as he becomes LAPD’s poster boy solving homicides and evil. Your obsession in Phelps undertakings notches up when he himself is exposed to the world by his superiors.
For those who don’t know, L.A. Noire is a 2011 crime video game released for PlayStation 3 and Xbox 360, but it will soon be released for Microsoft Windows.
There are numerous games with filmic pretensions earlier, so what makes LA Noire better and more adventurous? Inevitably, better tech is used; MotionScan system tracks the motion of the character and produces more considerable facial animation than ever seen in a game earlier.
LA Noire cleverly uses this MotionScan technology. It sees you playing in Phelps working boots, doing what you imagine a real life LAPD detective would have done in 1947. You have to drive to crime scenes, search for clues and inspect bodies, and then follow the lead.
Things get interesting when you interrogate witnesses and suspects. You have to analyses facial responses and bodily tics, and then chose any one tone of the available three tones to adopt for each question. These are marked Truth, Doubt and Lying. Dubious and Accusatory would be perchance be more rigorous.
If you accuse a suspect of lying, you must produce an evidence to prove it. If you don’t adopt the correct tone, it will take longer to give you crucial information you seek.
As you step up the levels of ranks, you earn intuition points, which can be utilized to eliminate one wrong question tone. Fortunately, LA Noire is pretty pardoning, if your body language- assessment skills aren’t up to CSI standards, you can get better results in the end.
LA Noire offers a pretty nice graphics. The marsh-standard detective work is fun though, is punctuated judiciously by action sequences including car chasing, hunting suspects on foot, climbing around isolated areas, solving puzzles and of course shooting.
Between cases, you get flashback to Phelps’ war experience in Japan or a glimpse into his off work life.
Following the trend, LA Noire largely does with the free roaming. As you drive around the city you hear the street crime news to which you can respond, there are hidden vehicles and LA landmarks. Rockstar reckons that it is roughly equivalent to two seasons of TV series which is roughly accurate. Perhaps, it would be more accurate to argue that LA Noire is more closely equivalent to television show; it can beat it in terms of sheer entertainment, which of course is an advantage.
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