GameBench

8.0easy start · #3 of 31
in Game Analytics Software
  • Free to practise onyes
  • Free trialyes
  • Well documentedyes
  • Runs where you workyes

Runs on Android, api, iOS, Linux, Mac, self-hosted, Web, Windows.

GameBench provides tools for measuring, analyzing, and optimizing game performance. With GameBench Pro, users connect an Android or iOS device, choose a game, measure performance, and upload results to a dashboard. GameBench Injector adds instrumentation to APK or IPA builds without requiring developer code changes. Measurements cover frame rate, CPU, GPU, memory, power, battery, network use, screenshots, and thermal throttling. The web dashboard stores and visualizes sessions, trends, apps, devices, and collections for comparison. An API supports token creation, session searches, session details, and time-series metrics. Jira integration lets teams raise engineering tickets from the dashboard with links to sessions. Dashboard identity options include SSO and LDAP, and companies can require multi-factor authentication. Enterprise customers can host a private dashboard on their own infrastructure, including Kubernetes or custom containers. The native SDK supports Android 5.0+, 64-bit iOS 10.0+, and tvOS 10.0+, and supports hardware platforms only. GameBench targets game publishers, network operators, and technology providers. A 28-day trial is listed, with pricing on request.

Who it is for

GameBench suits game publishers, network operators, and technology providers that need to measure game performance across devices or compare sessions. Its self-hosted dashboard and API may also suit enterprise teams with those needs.

What is good

  • Measures frame rate, CPU, GPU, memory, and power
  • Injector instruments APK or IPA builds without code changes
  • Dashboard compares sessions, trends, apps, devices, and collections
  • Jira tickets can link directly to sessions
  • Enterprise customers can host a private dashboard

What to know first

  • Native SDK supports hardware platforms only
  • Pro trial includes 30 minutes of Pro testing
  • Pricing is available on request

The Geeks Club review

GameBench: the full review

GameBench brings device-based performance measurement together with dashboard comparisons, an API, and Jira-linked tickets. Its SDK is limited to hardware platforms, and pricing is on request.

GameBench is a performance-measurement suite for teams assessing games on mobile devices. It is best suited to publishers and engineering groups that need repeatable results across devices and a route from those results into their workflow. For a one-off benchmark or desktop-focused testing, a narrower tool may be a better fit.

Overview

GameBench combines device-based testing, build instrumentation and dashboard analysis. With Pro, a team connects an Android or iOS device, selects a game, measures it and uploads the session for later comparison. That end-to-end flow is more useful for ongoing performance work than for collecting a single score.

Founded in 2012 and headquartered in Bristol, UK, GameBench targets game publishers, network operators and technology providers. Its focus is game performance measurement and optimization, not general-purpose software testing.

Key features

Device measurement and instrumentation

The platform captures frame rate, CPU and GPU use, memory, power, battery, network activity, screenshots and thermal throttling. Looking across these measures can help a team investigate whether poor performance is tied to resource use, heat or connectivity rather than frame rate alone. Teams that only need a quick benchmark score may find this broader measurement workflow unnecessary.

GameBench Injector adds instrumentation to APK or IPA builds without requiring developer code changes. That can make it easier to bring measurement into an existing build process, although the supplied SDK has a separate platform constraint: it supports Android 5.0+, iOS 10.0+ 64-bit and tvOS 10.0+, and is limited to hardware platforms.

Analysis and engineering workflow

The Web Dashboard stores and visualizes test sessions, trends, apps, devices and collections, so teams can compare results over time or across devices. The API supports token creation, session search, retrieval of session details and access to time-series metrics, which suits teams connecting performance data to other processes. Jira integration lets users raise engineering tickets from the dashboard with links back to sessions.

Dashboard identity controls include SSO and LDAP users, and companies can require multi-factor authentication. Enterprise customers can run a private dashboard on their own infrastructure, including Kubernetes or custom containers; deployment support is available for enterprise installations. GameBench says its SDK does not collect user or personal data.

Pricing

GameBench is a paid product with custom pricing. Its 28-day Pro trial costs 0.00 USD per free and includes 30 minutes of Pro testing, unlimited sessions and SDK sessions for 28 days, full API access, and all metrics and analytics. The 30-minute testing allowance is the key constraint despite the unlimited session counts, so teams should assess whether it is enough for their evaluation before planning a full test program.

GameBench FPS Monitor is also 0.00 USD per free. It includes a real-time FPS overlay, normal and big jank detection, session recording, performance charts and battery temperature monitoring. It is a more focused option for people who need these monitoring features rather than the Pro workflow of dashboard comparisons and API access. Ongoing Pro pricing is on request, so teams should seek a quote to assess recurring costs.

Platforms

GameBench lists Android, iOS, Linux, macOS, Windows, web, API and self-hosted platform support. The native SDK's hardware-only support and stated Android, iOS and tvOS versions matter for teams planning to instrument builds; the desktop app has installers for Windows and OS X. Enterprise self-hosting can suit organizations that need a private dashboard on their own infrastructure.

Who it's for

GameBench is a strong fit for game publishers and engineering teams that regularly measure mobile performance, compare sessions and route findings to Jira. Its API, identity options and enterprise self-hosting also make it relevant to network operators and technology providers with established workflows. It is less compelling for individuals seeking a single desktop graphics score, or teams whose target hardware falls outside the SDK's supported platforms.

Pros and cons

Pros

  • Measures more than frame rate, including resource use, battery, network activity and thermal throttling, giving teams several angles for diagnosing performance.
  • Injector can add instrumentation to APK or IPA builds without developer code changes, reducing friction when measuring existing builds.
  • Dashboard comparisons, API access and Jira-linked tickets connect measurement with analysis and engineering follow-up.
  • Enterprise options include SSO, LDAP, required multi-factor authentication and a privately hosted dashboard.

Cons

  • The native SDK is limited to hardware platforms, which rules out some testing targets.
  • Pro's free trial allows 30 minutes of testing, even though sessions and SDK sessions are unlimited for 28 days.
  • Custom pricing means teams need a quote to judge the cost of continued Pro use.
  • The breadth of metrics and workflow may be more than needed for a one-time benchmark.

Alternatives

Game Benchmark Software is a useful category comparison for readers still deciding what kind of benchmark tool they need. For a narrower or differently scoped option, consider:

  • Basemark GPU if home or private use is enough: its free plan submits test data to Powerboard, requires internet access and returns a single score without breakdown analysis.
  • PerfDog if the free version's restriction to non-profit organizations fits your use.
  • 3DMark if you want platform-specific benchmarks, including free iOS and Android plans; its Windows and macOS plan costs 34.99 USD per on.
  • NVIDIA ShadowPlay if you need a free Windows option and have Windows 10 or 11, a GeForce 551.52 driver or later, and a supported GPU.
  • WhatFPS Benchmark if a free Windows 10/11 benchmark with no account requirement, hardware-component benchmarks and a public leaderboard better matches your needs.
  • glmark2 is another free option for Android, Linux and Windows.
  • UNIGINE Heaven Benchmark if Linux, macOS or Windows support and its Basic, Advanced or Professional plans suit your requirements.
  • UNIGINE Superposition Benchmark if Linux or Windows support and its Basic, Advanced or Professional plans suit your requirements.

Readers comparing adjacent categories can also browse Game Profiling Software, Game Testing Software and Game Analytics Software.

Verdict

Choose GameBench if your team needs recurring mobile game performance measurements, comparisons across sessions and devices, and a path from findings to engineering work. Its strongest case is the combination of broad device metrics, dashboard and API access, and Jira integration. Look elsewhere for a one-off benchmark, a desktop-first workflow or an SDK target beyond its hardware-platform support; for ongoing use, custom pricing also merits a quote before adoption.

GameBench plans and pricing

All plans
GameBench Pro trial Free 30 minutes of Pro testing · unlimited sessions for 28 days · unlimited SDK sessions for 28 days · full API access · all metrics and analytics trial.gamebench.net · 1 Oct 2026
GameBench FPS Monitor Free Real-time FPS overlay · normal and big jank detection · session recording · performance charts · battery temperature monitoring gamebench.net · 1 Oct 2026

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